Thread:Dytdr5rcrfc65rrc774/@comment-27574119-20170207232256

To answer your question, I believe for meds/caps, it take 35 frames after last shot fired to start re-cloak. 5 frames uncloaking after last shot, 30 frames fully visible, start to re-cloak on 36th frame after last shot fired.

proof (cloak spartan): http://imgur.com/a/97YzV

Although I can't exactly prove it for arty-halo, Evernewb and I agree that the subsequent volley shots don't matter. So basically, the first shot in the volley is also the "last shot", as far as cloaking goes.

This would make sense since arty-halo spends 5 frames after the first shot in the volley uncloaking, 30 frames fully visible, and re-cloaks on 36th frame after first shot. Just like spartan. So it makes lots of sense that the second and third shots of arty halo are not counted.

But if we suppose that the last shot of the volley is also the last shot for cloaking purposes, arty halo takes 30 frames after last shot in the volley to re-cloak. (sequence is  Fire, wait, fire, wait, fire, 30 frames fully visibile).

for Spartan, it takes 35 frames from after the last shot fired before the spartan starts to re-cloak. 5 frames are uncloaking, 30 frames fully visible before the 36th frame starts to re-cloak.

Why would arty-halo re-cloak faster than spartan? Spartan is smaller and weaker ship, it would make far more sense for spartan and arty-halo to share cloaking sequence than for arty halo to be faster.  