Black Hole

Black hole is a type of weapon unique for its ability to destroy any target upon impact.

Properties
Black hole bullets are dark blue, droplet shaped projectile. Any unit that get hit with black hole bullet will shrink down to nothingness, which is equivalent to getting destroyed. The shrinking effect lasts for about 1 second. Units can still attack and receive attack while shrinking.

Black hole prevents SD and insurance from taking effect.

Strategies

 * It is important to accompany black hole units with several other units, preferably ones that are effective at countering fighters. Stray fighters can lure the shots, leading to a waste. Use lasers (not microlasers, as their range is too small...unless you have range range rof on them) to take down these wasteful fighters. This means that they make good anti-capital firepower, because they will instantly destroy them.
 * Tactical shield and mega shield nullify black hole effect (build-in shield mod do not)
 * Empty fighterbay or barricade can be used as a sacrificial one-time block
 * If using Base Shield Tech without Expansion, note that the shield does not quite cover the outer most squares, where the shield circumference is. Black Holes can explode against the shield and take these units down.
 * In general, try placing units a square back from the shield edge.

Trivia

 * Void lance fires once every 2.5 seconds while Hades and Archangel fires once every 3.3 seconds
 * Above data was taken by measuring energy production between shots
 * Black hole projectile have a small AoE in them, it may take down two, or even three, nearby units upon impact