Phalanx

Phalanx is a defensive turret that shoots down incoming projectiles. It is currently the only point defense turret in the game.

Properties
Phalanx shoots a small red beam at projectiles that come within range. It can destroy every type of projectile in one shot. Black Hole projectiles are ignored. Projectiles with AoE explosion still explode after getting hit.

The turret does not attack ships. This includes alien spores and mines (although the plasma resulting from the mines' explosion can be shot).

Phalanx can destroy five projectiles/second by default. Its fire-rate can be improved by Heatsink, Beam Doctrine, and +20% Fire-Rate mod. Fire-rate improvement above 10% will make Phalanx shoot twice as fast (can shoot 10 projectiles/second). The fire-rate cannot be improved beyond 10 projectiles/second since the turret already fires every frame.

Laser cannot be intercepted by phalanx.

Phalanx also appears as mounted turret on Gladiator, Grendel, Mastodon, as well as Tyrant.

It is impossible to emphasize enough of the importance of having this turret, and especially for holding off projectile-based capital ships, they are invaluable support. Use them against Minotaur and Artillery-Halo. Remember that they cannot shoot down lasers, so another strategy is required to counter-attack laser-based ships like Spartan and Beam-Halo.

Strategies

 * This is one of the most important turrets to have. Always carry one with you. They're especially effective against low-firerate weapon such as Plasma, Bombs, and Artillery.
 * If you already use Heatsink or Beam Doctrine tech, try to focus on getting range upgrade rather than fire-rate.