Talk:Frames/@comment-5.254.65.194-20151120103526/@comment-103.10.197.130-20160109200922

"That's what I am counting. Not real seconds, game seconds" 

my point exactly. as i sad before, considering both metrics just adds to confusion. second, reactor generation has been questioned so the .3 energy per frame could not be correct (just like many of the numbers stated by CWW ended up erroneus).

''"There is actually nothing noted anywhere in the game about frames." ''

Flash "ticks" in frames metrics, its the most precise measurement. Its logical that the ingame "explanations" dont use frames since too technical compared to seconds. this "game official" has shown to be misleading often.

"But yes, using frames can be easier" again, my point, no need to talk.

"the hangar rate I cited was the correct hangar rate as I stated. I did not mismeasure it."

in DIY measurements, the way you descibed before, 0.2 seconds margin is totally possible (think just klicking the pause can result in 0.2 second). Now if you have done 50+ tests and you have that 0.2 seconds result every time thats another story.

the hangar thing could be something hardcoded and not a bug, and does seem to have litle/nothing to do with frame/glitches like the ROF bugs.

cheers