Hawk

Hawks are long-range Micromissile fighters.

Properties
Hawk fires two non-homing Micromissiles in a burst of two.

Hawks have the longest range of all fighters.

Strategies

 * Hawks are good fighters for countering Medium ships.
 * Hawks in large numbers can completely overwhelm Phalanx units.
 * Due to the Hawk's outstanding range making it uncloak even when very far away from a target, Cloak mods are not very useful.
 * In addition, Freeze Rounds are less useful than normal due to the burst-fire nature of this unit.
 * On the other hand Hawks with Freeze Rounds can play a role of support ship in late game battles with capital ships. In this scenario single hawk can decrease enemy damage output quite significantly, especially when we compare price of capital and hawk.
 * Blank Hawks are already at their maximum range capacity. If you try to increase their range they will fire sooner, but the Micromissile will explode before hitting the target - making range mods on a Hawk worse than useless. Note: With a single range mode hawk can still hit forward moving targets and 2x2 building.