Patch notes

UPDATE July 6
Buffs: Nerfs: Other:
 * Armor Tech (15% -> 20%)
 * Force Round Damage (10%->15%)
 * Mosquito and Athena Range(->150)
 * Athena Armor
 * Laser Turret fire rate
 * Plasma Halo Speed
 * Small artillery double shot
 * Atrillery-halo 3-shot
 * Dark Mastery homing speed
 * Biohazard spore rate(halved)
 * Fighter SD halved except Fury
 * Carrier Racks slowed
 * Fighter Yard launch spread

Buff:

 * Odyssey Hangar (to 4)
 * Scorpion armor (270 to 400)
 * Hawk Missiles (gain double missiles)
 * Athena Bombs (gain double bombs)
 * Tactical shield cost (100 energy to 50)
 * Mega shield cost (175 energy to 150)
 * Dark Mastery (15% fire-rate increase to 20%)
 * Biohazard (increased firerate, armor increased from 1000 to 1500, releases constant spores instead of in clump)

Nerf:

 * Beam Halo cost (250 energy to 300)
 * Exhumer Pbay(increased delay, actually delay was increased on all mediums with pbay, not only on exhumer, but no one noticed)
 * Hangar Rack on medium Pbay (Add more delay between each piranha)
 * Phalanx no longer block black holes

Other changes:

 * Ship launches is symmetric for both players(only multiplayer)
 * Pincer starting energy increased by 250
 * PVP platinum reward increased from 1 to 2

UPDATE January 17, 2015

 * Fighter yard production rate is reduced (from 25 frames to 40 frames)
 * Gladiator cost is increased (35 -> 50 minerals)
 * Gladiator armor is lowered to 20
 * Odds of rolling a blue or red upgrade are slightly better(~15%)
 * Daily bonus is now 10 platinum

Other Changes:

 * Repair turret now target the unit with lowest HP
 * Turrets and ships have a cooldown once placed (no longer able to fire immediately)
 * Multiplayer map with asteroids in the center is now further apart
 * One new multiplayer map

Buff:

 * Armor regen mod/repair organ (+6 armor regen instead of +3)
 * Cloak field (Bigger radius)
 * Cataclysm (add two large non-homing missiles)
 * Cutlass (Energy Cost decreased from 75 to 50)
 * Flash charge (+10 shield regen instead of +5)
 * Fury (Metal cost decreased from 50 to 35)
 * Hawk (Energy cost decreased from 125 to 90)
 * Rapier (Metal cost decreased from 50 to 35)
 * Tremor (Mine laying rate doubled)

Nerf:

 * Goliath (firerate decreased, range decreased from 250 to 225)
 * Primer (add 25 starting energy penalty)
 * Spectre (gun damage decreased from 3,3,5 to 2,2,4. Range decreased from 150 to 120)

Bug fixes:

 * 25% hangar mod bug
 * Lives bug
 * Server crash store platinum bug
 * Aux shield collision
 * Shield fighter laser damage calculation

Buff:

 * Biohazard spores (launch four spores instead of one)
 * Scorpion cost (300 metal to 225)

Nerf:

 * Constructor armor (from 400 to 50)
 * Turret Self-Destruct damage
 * Micro-laser damage (from three to two )

Bug fixes:

 * Archangel Shield mod recharge rate

Buff:

 * Plasmacaster: DPS up to 22 from 17
 * Hammerhead: DPS up to 108 from 56
 * Fusion Rounds: Damage up to +50% from 35%
 * Engineer: DPS increased
 * Edgeslasher: DPS up to 7 from 3

Nerf:

 * Freeze: Freeze time halved: down to 1 sec from 2 sec
 * Cloak: increased recloak time
 * Homing SD: Lower range

Bug fixes:

 * Spectre range mod
 * Missile doctrine on some missile types
 * Carrier fighter tech inherit