Cobra

Cobra is an artillery ship which is highly effective against shields.

Properties
Cobra is unique in that its attack will instantly destroy all shields in a large area from quite a distance, despite its base damage. Only the unit that it hits will receive armor damage.

Actually one-shot damage from cobra equals sum of all shields destroyed -> cobra can greatly decrease time to kill enemy ships and structures, but on the other end it damages your own units by the ammount of their shield(and it doesnt matter if you dont use shield).

Cobra, Ragnarok, and Hammerhead have the second-largest base range of any ship in the game, the first being Artillery-Halo.

Cobra`s cannon round pierce most area shields without stopping and exploding.

Strategies

 * Cobra will one-shot all shields within a 2-3 block radius, regardless of shield strength or ownership. This, coupled with comparatively high Armor damage of its class, makes it most effective against heavy shielded defenses, even if its shot is blocked by Phalanx.
 * Try to bring one with you at all times, because Cobra excels at the heavily-shielded Cloud faction.
 * Cobra doesn't do too well on its own in most battles; try to support it with other Mediums or Capitals to keep dealing damage.
 * Once enemy shields are down, enemies become extremely weak to Fusion or Acid rounds, either equipping it as technology or modifying individual ships. Trident and Sapphire (or other swarm fighters) can be used to overwhelm opposing Phalanx turrets allowing the cobra's shots to pass through.