Biohazard

Biohazard is a capital ship armed with acid missiles and alien spores.

Properties
Biohazard fires a single acid missile at a considerable firerate. The missile has a wide AoE similar to Pandemic's missile, capable of dealing acid damage over a wide area. The ship moves fast and it is quite agile. This trait often causes it to end up flying over enemies and damage itself with its missiles' explosion, however, if hazard gets into the enemy's base, it will cause great destruction.

Alien spores
As soon as the Biohazard is spawned it will start producing spores from both sides (2 at of a time) until it dies. They spawn every 5 frames. The spore behaves in the same way as Biolab/infest spore. However, the spore can inherit mods from the carrier such as shield, self-destruct, and engine.

Cloak is not inherited.

Self-destruct will follow the currently equipped munition tech

Engine will make the spores glow with the engine's color as well as making them faster

Biohazard can gain Piranha Bay mod.

Strategies

 * Try to roll for a shielded Biohazard, since it will allow the spores to survive the acid explosion.
 * Since the spawn rate of spores is a little fast, Self-destruct is great with Biohazard.
 * Engine is good on Biohazard, because it will bump into the enemy base and release spores/acid missiles inside, destroying non-shielded buildings (bays, generators, station, unshielded turrets).

Trivia
Biohazard is the only carrier to have its spawn rate improved by Carrier Racks. All other Carriers have their spawn rate decreased by 20% for each Carrier Rack.