Talk:Bugs/@comment-75.170.72.133-20170116092842

"Bug" number 1 is not a bug: All attacks have a hit area, even lasers, what is happening is that the specters are all spawning the same time apart and stopping at the same location at the same time relative to eachother so all hundred-or-so specters are all doing the same thing at the same time in the same location, this means that all three sets of a hundred~ish bullets are at the same location at the same time, so when the phalanx targets the bullet fired by the most recently created specter it hits all the hundred~ish-1 bullets sharing a location with it's target by accident (you can even get phalanxes to shoot non-bullet targets this way). Likewise if an attack was launched on the stack of specters all hundred-or-so of them would be caught in the area of effect (...hopefully excluding being infested by a spore) if you want to set up a clear showing of this place a target out front with 3 phalanxes behind it and have someone spawn specters to stack up on it, you will either get an entire stack firing simultaniously or eventually have each new specter 1 frame off from the previous untill there is a specter firing at every possible time to fire depending on range and spawn rate (50/50 chance I think, assuming no manufacturing or fighter rush).