Spectre

Spectre is a unique Fighter in that it can transform into an immobile turret.

Properties
Spectre is unique in that instead of charging forward into the enemy defenses while continuing to fire, it will stop when it gets within range, deploy its guns, and fire. Spectre cannot turn or move while its guns are deployed.

Specre is the only blank fighter with enough Armor to survive a single shot from a Laser or Rapier.

Spectre, Gladiator, Engineer, and Knight cannot be produced by carriers.

Strategies

 * Try to escort Spectre with other fighters that are more mobile, such as Rapier or Falcon.
 * Upgrading the rate of fire on a Spectre will dramatically increase damage output. Coupled with Fusion, Iridium, Neutron, or Thermal Rounds, Spectres have a very high amount of damage per second. Freeze Rounds decrease damage, but allow a permanent freeze on the target.
 * Acid Rounds is generally a bad upgrade, but with the Spectre's high rof it makes for a very long burn effect on buildings, and increases the ability of Spectre to kill fast fighters (even if a fast fighter is only hit once and evades the rest of the Spectre fire, it will still die in few seconds from the acid burn effect) making Spectre possibly the only unit on which acid rounds is worth it.
 * Cloaking will make sure that Spectre gets within range of enemy units, because despite the high Armor value for its class, Spectre is still weak to long-range Beam defenses.
 * Shield A-C will allow to last up to 3 shots from laser, allowing to deal damage a little more.
 * Spectre and Gladiator is a good combo, especially when combined with Fighter Yard.