Tremor

Tremor is a medium ship designed to lay mines.

Properties
The ship is armed with a weak forward blaster and launch one mine from each side (two total). There is ~3.3 seconds reload time between each volley of mines. Despite its supportive role in the battlefield, Tremor still has an AI like other ships: heading toward the nearest enemy.

Puma, Odyssey, Athena, and Tremor are the only medium ships that don't cost metal.

Odyssey, Corvette, and Tremor are the only medium carriers by default.

Mines
Mine is a type of weapon exclusive to Tremor and Tyrant. Laid mines are stationary but will home toward nearby enemies and explode on top of them, creating a plasma that deals 40 damage. Mines will automatically explode after ~26.6 seconds.

Enemies will attempt to shoot down the mines unless they're cloaked.

Mines can inherit several mods from its parent including engine, self-destruct, shield, cloak, etc.

Self-destruct increases the plasma's damage to 80.

Engine will increase the home speed and change the mine's homing effect to respective engine color.

Base tremor shoots 2 mines every 25 frames.

Strategies

 * Plasma Mastery tech is recommended to bring along as it gives the mines much bigger chance to hit something.
 * Self-destruct mod is also recommended as the mines damage will be doubled.
 * Cloak is a good upgrade to have, but can be counterproductive sometimes. A fast fighter may fly next to your mines path and lure a lot of mines away. Plan carefully how to deal with such fighters.
 * Both Carrier Rack and Launches extra ships mod will increase mine amount by two. Stacking several of these together can result is a very dense minefield created.
 * Cloak combined with self-destruct and carrier racks will make tremor more deadly. also if tremor moves to structures it will deal much more damage on death than it could do while alive.