Talk:Frames/@comment-5.254.65.194-20151120103526/@comment-26943142-20151203212842

Not correct. I already accounted for that. As 1 game second = 10 frames. That's what I am counting. Not real seconds, game seconds.

Example: Look at the energy counter. It says +3 energy for every reactor. That would only be true if the energy is +.3 energy per frame (+3 per second)

That means, "game seconds" is a real thing and is actually not a made up thing by me. It's also what cwwallis talks about when he does DPS measurements. (I've asked him personally, and he confirms that 1 game second = 10 frames)

'There is actually nothing noted anywhere in the game about frames. But "seconds" (game seconds) is what Cww makes use of several times in the game. (dps, reactor, metal rates, regen rates, turn rates, movement rate). All based on "seconds".'

'But yes, using frames can be easier. But I decided originally to go with seconds, because that is "game official". Instead of making up frames and using that. '

And no, the hangar rate I cited was the correct hangar rate as I stated. I did not mismeasure it.

I'm actually the guy who described and figured out all the frame workings of the game to all other players, so no errors on using game seconds VS real seconds. I'd never, ever, use "real seconds" :p

Additionally, the double hangar rate bug is noted on the main page because I'm the one who found it, and reported it.