Tyrant

Tyrant is a large crowd-control dreadnought with blasters, mines, freeze missiles, and a Phalanx.

Properties
Tyrant will fire blasters constantly while also firing a freeze missiles every so often while laying down mines slightly later. Tyrant's freeze missile will deal Armor damage to only the unit that it hits.

Tyrant will also significantly reduce the enemy's speed if the freeze missile hits it, and the freeze effect lasts for significantly longer than other means of freezing enemies.

The Tyrant's freeze missile will also uncloak any cloaked enemies without shields in the range of the freeze AoE and also freeze them at the same time.

Tyrant is the only unit with a base freeze weapon that the player can use.

Mines
Mine is a type of weapon exclusive to Tremor and Tyrant. Laid mines are stationary but will home toward nearby enemies and explode on top of them, creating a plasma that deals 40 damage. Mines will automatically explode after ~26.6 seconds.

Enemies will attempt to shoot down the mines unless they're cloaked.

Mines can inherit several mods from its parent including engine, self-destruct, shield, cloak, etc.

Self-destruct increases the plasma's damage to 80.

Engine will increase the home speed and change the mine's homing effect to respective engine color.

Strategies

 * Cloaking and Shields will boost Tyrant's ability to survive, as it will usually freeze itself without shields.
 * Launches Extra Ships, Self-Destruct, and +25% Hangar Rate can improve the mine launcher on Tyrant.
 * Tyrant is weak to Tyrant and Biohazard.
 * This is because Tyrants will constantly shoot down the freeze missiles of one another, and only the mines can successfully damage another Tyrant if its not fast enough to shoot down the plasma.
 * Coupling it with Cobra will remove enemy turrets fire.
 * Coupling it with Hades will remove frozen capital ships.
 * If rightly modded and supported beats Archangel spam.
 * Tyrant with shield + Hades/Cobra = your key to defend/suppress yellow faction.