Acid Rounds

Acid Rounds are a type of Munition that deliver the Acid status effect to any unit they hit at the expense of a -25% damage reduction.

This munition is used by the Infest faction in the Campaign.

Acid
Acid does damage over time. The amount of acid burn is 2x the initial damage of the projectile, resulting in a total of 3x the damage of the projectile if allowed to burn. Since equipping acid rounds decreases initial damage output by -25%, this means that the theoretical damage increase is 75% * 3 = 225%.

An active shield will block this effect.

Being frozen will stop the burn; however, being hit by an Acid Round after being frozen will result in the acid burn being re-applied.

Acid damage per second is fixed - more acid attacks will increase the duration of the effect rather than the DPS.

Related Units
Pandemic and Biohazard both feature Acid missiles.

The Acid Boost technology can increase the amount of time a unit is burned for by ~1.5 seconds with each slot.

Strategies
In theory, the acid burn is supposed to make up for the reduced initial damage. However, since units are usually destroyed too quickly to take advantage of the extra damage, Acid Rounds are often considered one of the least useful munitions.