ROF/DPS

ROF is a measure of how fast a weapon fires. Since ROF is not provided by cwwalllis, I created this page for reference. It is incomplete.

DPS given by cwwallis is incorrect. Often times the DPS is actually much higher. Finding ROF by dividing damage by DPS is usually wrong.

DPS given here does not take into account effects of munitions, spawned ships from carriers, or instant kill effects.

For more general info, go to Frames. For info on high ROF units, see Frameglitch.

Testing methods

Energy: Set energy production to a multiple of 10 and pause after each shot with skillful pressing of space key. Divide by production rate to find ROF.

Pause: Build/Sell units while paused to find ROF precisely. This doesn't work on projectiles/ carriers because ships and projectiles remain frozen in pause. So, projectile weapon dps can be taken with a grain of salt. Might be a little off.

Acid Rounds DPS
=Frameglitch=

Frameglitching (FG) refers to having enough rate of fire on a ship or turret in order to attack once per frame. This results in the maximum possible damage per second (DPS).

A quick introduction: The game is based on frames. All game calculations are attempted 10 times per second in 0.1 second increments. These 0.1 second increments are known as "frames", though this period of time may be stretched longer in PvP due to latency. This often results in a vastly greater DPS value than the ships initial DPS. Theoretically if every gun on a ship can be frameglitched then the DPS is equal to the total base damage. FG DPS = Total base gun damage * 10